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ASTRAL CODEC

Role: Programmer, Designer, Writer, Technical Artist

Team Size: 5

Tools: Unity, Visual Studio, GitHub, Blender, Krita, Audacity

Development Time: 1.5 years

A mod for Outer Wilds, downloaded by over 15,000 players.

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Related Projects: Evacuation, Reflections, Root Access

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BEYOND MEETSPACE VR

Role: Programmer

Team Size: 3-8

Tools: Unity, Visual Studio, GitHub, VRChat API, Blender

Development Time: Ongoing (beginning May 2023)

Experimental VR meeting platform developed under a grant from the National Science Foundation.

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THE MINE

Role: Technical Designer

Team Size: 11

Tools: Unity, Visual Studio, GitHub, Blender, FMOD

Development Time: 8 months

​Explore the horrifying tragedy of an old mine through a series of playable video tapes.

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PIPIT

Role: Lead Programmer, Designer

Team Size: 5

Tools: Unreal Engine, Perforce, Rider, Blender

Development Time: 3 months

A chill fruit-collecting island exploration adventure from Studio Hoiho.

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FLOWSTONE SAGA

Role: Technical Designer, Technical Artist

Team Size: 14

Tools: Unity, Visual Studio, PlasticSCM, Aesprite, Tiled

A Tetris-inspired RPG from Impact Gameworks.

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BLHITE

Role: Sole Developer

Team Size: 1

Tools: GameMaker Studio, Audacity

Development Time: 2.5 years

A 2D Puzzle-Adventure game developed as a self-motivated solo project over 2.5 years.

A full catalog of my work can be found on my itch.io page here.

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