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PURGATORY FLIP

Technical Designer:

  • Designed and tested game rules

  • Implemented 3D models, animations, scripts, and audio

  • Created procedural animations for piece movement, ability activation, and board state changes

  • Created a variety of visual effects to enhance aesthetic

A steampunk virtual board game developed in a week for the 2021 College Game Jam. The theme of the jam was "connection".

GOAL

  • To create a turn-based tactical RPG with two connected battlefields

  • To prune scope such that we could complete the project during the length of the jam

GAME RULES

  • In the process of pruning scope, we cut unit stats which resulted in something closer to chess than a tactical RPG

  • One of my primary roles on the team was to design and test the game's rules

  • To develop the rules, I started with a paper prototype that went through several iterations prior to being brought into Unity

  • In order to emphasize the connection between the two battlefields, 2 of the 3 game pieces have special abilities that affect both sides of the board

AESTHETIC

  • We doubled-down on the board game aesthetic along with a bit of steampunk to create something that looks like a game the crew of an airship might play

  • I created several visual effects to strengthen this aesthetic such as smoke rising from the board, dust particles, and a flickering light

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